TalentDescription​​StacksRequirements​BreadbasketLanding body shots adds a stack of bonus plus 5 percent headshot damage to the next headshot for 10 seconds. Max stack is 10.(1x - 10x) (5 percent - 50)5 or more OffenseClose & PersonalKilling a target within 7 meters grants plus 50 percent weapon damage for five seconds.-5 or more OffenseEyelessDeal plus 10 percent weapon damage to blinded enemies.--Fast HandsCritical hits add a stack of 3 percent reload speed bonus. Max stack is 20.(1x - 20x) (3 percent- 60)-First BloodFirst shot fired from a full magazine deals headshot damage to any part of the body hit.-8x scope or higherIgnitedDeal plus 10 percent weapon damage to burning enemies.--KillerKilling an enemy with a critical hit grants plus 50 percent critical hit chance for five seconds.-5 or more OffenseLucky ShotMagazine capacity is increased. Missed shots from cover have a chance to return to the magazine.--MeasuredThe top half of the magazine has plus 15 percent rate of fire and minus 20 percent weapon damage. The bottom half of the magazine has minus 25 percent rate of fire and plus 20 percent weapon damage.--NakedHeadshot damage is increased by 50 percent while your armor is depleted.-8x scope or higherOn EmptyReloading from empty grants plus 30 percent weapon handling for 10 seconds.-4 or less DefensiveOptimistWeapon damage is increased by 10 percent for every 2 percent ammo missing from the magazine.(1x - 49x) (10 percent - 490)5 or less OffensePerpetuationHeadshot kills grant plus 5 percent skill duration, ammo, and charges to the next skill used. Max stack is 10.(1x - 10x) (5 percent - 25)5 or more UtilityPreservationKilling an enemy repairs 5 percent armor over three seconds. Headshot kills improves the repair.-7 or more DefensivePummel3 consecutive body shot kills refills the magazine and grants plus 50 percent weapon damage for seven seconds.-4 or more OffenseRangerEvery 5 meter you are from the target grants plus 2 percent weapon damage.(1x - 20x) (2 percent- 40)4 or less UtilityReformationHeadshot kills increase skill repair and healing by 25 percent for 25 seconds.-4 or less Offense StatRiflemanLanding headshots adds a stack of bonus 10 percent weapon damage for five seconds. Max stack is five. Additional headshots refresh the duration. All non-headshots remove the bonus.(1x - 5x) (10 percent - 50)4 or less Defense StatSadistDeal plus 10 percent weapon damage to bleeding enemies.--SalvageKilling a target has a plus 50 percent chance to refill the magazine.--SpikeHeadshot kills grant plus 25 percent skill damage for 10 seconds.-5 or more UtilitySteady HandedLanding a shot adds a stack of bonus 2 percent weapon handling. Max stack is 15. At max stacks each shot landed has a 5 percent chance to consume the weapon handling bonus and refill the magazine.(1x - 15x) (2 percent - 30)5 or less OffenseStrainedPlus 10 percent critical hit damage is gained for every 5 percent of your armor that is depleted.(1x - 20x) (10 percent - 200)5 or less OffenseUnhingedReceive plus 25 percent weapon damage at the cost of minus 35 percent weapon handling.--UnwaveringSwapping to this weapon grants max weapon handling for five seconds. Kills refresh the buff.--VindictiveKilling an enemy with a status effect applied grants all group members within 15 meters an extra 20 percent critical hit chance for 10 seconds.-4 or less OffenseAccuratePlus 15 percent Accuracy.--AllegroPlus 10 percent Rate of Fire.--DistancePlus 15 percent Optimal Range.--ExtraPlus 20 percent Magazine Capacity.--Jazz HandsPlus 10 percent Reload Speed.--OptimizedPlus 15 percent Weapon Handling.--StablePlus 15 percent Stability.--Double DutyWhile holstered, reloading your primary weapon reloads this weapon.--EverlastingWhile holstered, this weapon regenerates ammo while in cover.--GreasedWhile holstered, this weapon increases weapon swap speed by 10 percent.--OverlapWhile holstered, your equipped weapon gains a handling bonus based on this weapon's type.--TransmissionWhile holstered, shock applied to the Agent transfers to an enemy within 10 meters. Can occur once every 60 seconds.--WascallyWhile holstered, you are able to resist two ensnare attempts.--CannonWhile equipped, this weapon increases throwing distance by 10 percent.--In RhythmWhile equipped, enemy kills have a 5 percent chance to refresh active skill cooldowns. Can occur once every 60s.--Protected DeployWhile equipped, this weapon grants plus 10 percent bonus armor while deploying a skill.--Protected ReloadWhile equipped, this weapon grants plus 10 percent bonus armor while reloading.--RechargedWhile equipped, enemy kills from cover can recharge depleted skill charges.--RootedWhile equipped and in cover, all skill damage and healing is increased by plus 25 percent for 10 seconds. Buff disappears when exiting cover. Can occur once every 25 seconds.--Stop, Drop, and RollWhile equipped, rolling removes burn, bleed, and poisoned status effects. Can occur once every 60 seconds.--ZenWhile equipped, resting in cover for three seconds removes blind and disorient status effects.--