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| Talent | Description | Stacks | Requirements |
| Breadbasket | Landing body shots adds a stack of bonus plus 5 percent headshot damage to the next headshot for 10 seconds. Max stack is 10. | (1x - 10x) (5 percent - 50) | 5 or more Offense |
| Close & Personal | Killing a target within 7 meters grants plus 50 percent weapon damage for five seconds. | - | 5 or more Offense |
| Eyeless | Deal plus 10 percent weapon damage to blinded enemies. | - | - |
| Fast Hands | Critical hits add a stack of 3 percent reload speed bonus. Max stack is 20. | (1x - 20x) (3 percent- 60) | - |
| First Blood | First shot fired from a full magazine deals headshot damage to any part of the body hit. | - | 8x scope or higher |
| Ignited | Deal plus 10 percent weapon damage to burning enemies. | - | - |
| Killer | Killing an enemy with a critical hit grants plus 50 percent critical hit chance for five seconds. | - | 5 or more Offense |
| Lucky Shot | Magazine capacity is increased. Missed shots from cover have a chance to return to the magazine. | - | - |
| Measured | The top half of the magazine has plus 15 percent rate of fire and minus 20 percent weapon damage. The bottom half of the magazine has minus 25 percent rate of fire and plus 20 percent weapon damage. | - | - |
| Naked | Headshot damage is increased by 50 percent while your armor is depleted. | - | 8x scope or higher |
| On Empty | Reloading from empty grants plus 30 percent weapon handling for 10 seconds. | - | 4 or less Defensive |
| Optimist | Weapon damage is increased by 10 percent for every 2 percent ammo missing from the magazine. | (1x - 49x) (10 percent - 490) | 5 or less Offense |
| Perpetuation | Headshot kills grant plus 5 percent skill duration, ammo, and charges to the next skill used. Max stack is 10. | (1x - 10x) (5 percent - 25) | 5 or more Utility |
| Preservation | Killing an enemy repairs 5 percent armor over three seconds. Headshot kills improves the repair. | - | 7 or more Defensive |
| Pummel | 3 consecutive body shot kills refills the magazine and grants plus 50 percent weapon damage for seven seconds. | - | 4 or more Offense |
| Ranger | Every 5 meter you are from the target grants plus 2 percent weapon damage. | (1x - 20x) (2 percent- 40) | 4 or less Utility |
| Reformation | Headshot kills increase skill repair and healing by 25 percent for 25 seconds. | - | 4 or less Offense Stat |
| Rifleman | Landing headshots adds a stack of bonus 10 percent weapon damage for five seconds. Max stack is five. Additional headshots refresh the duration. All non-headshots remove the bonus. | (1x - 5x) (10 percent - 50) | 4 or less Defense Stat |
| Sadist | Deal plus 10 percent weapon damage to bleeding enemies. | - | - |
| Salvage | Killing a target has a plus 50 percent chance to refill the magazine. | - | - |
| Spike | Headshot kills grant plus 25 percent skill damage for 10 seconds. | - | 5 or more Utility |
| Steady Handed | Landing a shot adds a stack of bonus 2 percent weapon handling. Max stack is 15. At max stacks each shot landed has a 5 percent chance to consume the weapon handling bonus and refill the magazine. | (1x - 15x) (2 percent - 30) | 5 or less Offense |
| Strained | Plus 10 percent critical hit damage is gained for every 5 percent of your armor that is depleted. | (1x - 20x) (10 percent - 200) | 5 or less Offense |
| Unhinged | Receive plus 25 percent weapon damage at the cost of minus 35 percent weapon handling. | - | - |
| Unwavering | Swapping to this weapon grants max weapon handling for five seconds. Kills refresh the buff. | - | - |
| Vindictive | Killing an enemy with a status effect applied grants all group members within 15 meters an extra 20 percent critical hit chance for 10 seconds. | - | 4 or less Offense |
| Accurate | Plus 15 percent Accuracy. | - | - |
| Allegro | Plus 10 percent Rate of Fire. | - | - |
| Distance | Plus 15 percent Optimal Range. | - | - |
| Extra | Plus 20 percent Magazine Capacity. | - | - |
| Jazz Hands | Plus 10 percent Reload Speed. | - | - |
| Optimized | Plus 15 percent Weapon Handling. | - | - |
| Stable | Plus 15 percent Stability. | - | - |
| Double Duty | While holstered, reloading your primary weapon reloads this weapon. | - | - |
| Everlasting | While holstered, this weapon regenerates ammo while in cover. | - | - |
| Greased | While holstered, this weapon increases weapon swap speed by 10 percent. | - | - |
| Overlap | While holstered, your equipped weapon gains a handling bonus based on this weapon's type. | - | - |
| Transmission | While holstered, shock applied to the Agent transfers to an enemy within 10 meters. Can occur once every 60 seconds. | - | - |
| Wascally | While holstered, you are able to resist two ensnare attempts. | - | - |
| Cannon | While equipped, this weapon increases throwing distance by 10 percent. | - | - |
| In Rhythm | While equipped, enemy kills have a 5 percent chance to refresh active skill cooldowns. Can occur once every 60s. | - | - |
| Protected Deploy | While equipped, this weapon grants plus 10 percent bonus armor while deploying a skill. | - | - |
| Protected Reload | While equipped, this weapon grants plus 10 percent bonus armor while reloading. | - | - |
| Recharged | While equipped, enemy kills from cover can recharge depleted skill charges. | - | - |
| Rooted | While equipped and in cover, all skill damage and healing is increased by plus 25 percent for 10 seconds. Buff disappears when exiting cover. Can occur once every 25 seconds. | - | - |
| Stop, Drop, and Roll | While equipped, rolling removes burn, bleed, and poisoned status effects. Can occur once every 60 seconds. | - | - |
| Zen | While equipped, resting in cover for three seconds removes blind and disorient status effects. | - | - |